Island Survivor

The project is an immersive 3D Survival Strategy game developed by two person team in C# using Unity, featuring procedurally generated island environments and sophisticated minion management mechanics. Players take on the role of a survivor who must build, gather resources, and command an army of specialized minions to thrive on a dangerous island.

This game is in Closed Beta Testing phase. Once published, links to download in App Store and Google Play Store will be published.

• Created an intelligent minion AI that automatically follows the player, manages work delegation for resource gathering/storage and maintains formation using proximity-based state transitions..

• Developed an enemy AI system with state machine architecture featuring idle, patrol, and combat states using NavMesh pathfinding and collision avoidance for dynamic enemy behavior.

• Implemented comprehensive upgrade system allowing the player to upgrade their tool and character stats, minion stats and base capacity, and developed spawn system for strategic gameplay progression.

• Implemented procedural map generation to create varied environments using Tessera.

• Designed systems for resource collection, storage, and management.

• Programmed UIs for resource tracking, construction, and gameplay menus.

• Created a generic in-game purchase and Google Ads modules for game monetization.

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Rendering/Graphcis Programming Final Project (C++)